![]() ![]() The Plug-In we’re going to create is going to take a selected object-some sort of shape, whether it’s a square or circle or star-and add random bits of text as filler. To keep everything in one spot, create a new file in your favorite text editor. Let’s move on to creating our script that generates random Lorem Ipsum text. CircleOne.geometry = new Rect(100,100,200,200) changes the X and Y origin to x = 100 and y = 100Īnd that’s….pretty easy! You can find more documentation about Objects, rects, and everything else by selecting API Reference via the Automation menu.CircleOne.strokeThickness=5 changes the stroke thickness from 1 to 5.CircleOne = .addShape('Circle', new Rect(0,0,200,200)) creates a new Shape.If we went one step further and assigned that object a variable name, we could make changes to the same object by referencing CircleOne: You’ve just added a new, 200 x 200 pixel circle the current canvas. We didn’t really accomplish much, though, so let’s add a shape to the canvas!ĭ.addShape('Circle', new Rect(0,0,200,200)) Hit return, and you’ll see OmniGraffle’s version number-that’s it. For starters, let’s just see which version of OmniGraffle is installed: select Show Console via the Automation menu and type ` app.version`. In both OmniGraffle for Mac and iOS, we’ve added a Console that allows you to directly interface with your canvas (and all aspects of your document) by entering lines of code. Getting started with JavaScript and Omni Automation This is an introduction to the world of Omni Automation: we’ll cover how to write the code necessary to generate Lorem Ipsum text, how to bundle it up as a Plug-In, and how to share that Plug-In with OmniGraffle for iOS and others. Our hope is that within a year or two there will be a thriving assortment of Plug-Ins that perform all kinds of tasks, automatically, with a little help from a toolbar button. Putting together simple actions that benefit your own workflow should be approachable for advanced coders and beginners alike. Powered by JavaScript, users will be able to create, bundle, and share Plug-Ins to use on both platforms. Just recently introduced in OmniGraffle 3 for iOS and OmniGraffle 7.4 for Mac, Omni Automation exposes a brand new interface of OmniGraffle. ![]() Files App Integration - Local OmniGraffle documents appear in the “On My iPad” section of the Files app and OmniGraffle documents in iCloud can be opened in place for editing.Ĭreating your first cross-platform Plug-In in OmniGraffle.Drag files in to quickly import them, drag them out to copy them elsewhere, or pick up a group of documents and add them to a folder in the Document Browser to keep all your projects organized. Drag and Drop in the Document Picker - The Document Picker supports Drag and Drop to make document management even easier.You can drag a selection of objects to share just those shapes and if you share an artboard object then the objects above the artboard are included. Drag a canvas to the Photos app to quickly export an image of that canvas or drag a layer to the Mail app and the objects on that layer are shared with a transparent background. Drag from the Navigation Sidebar - OmniGraffle supports dragging content from the Navigation Sidebar: Pick up canvases, layers, or individual objects to rearrange them in the sidebar list or drag them to another app.Drag from the Canvas - Quickly share graphics with others by lifting a selection directly from the OmniGraffle canvas and dropping on another canvas, a separate OmniGraffle document, or a different app altogether!.Drop images or text on the Sidebar to position them exactly in the object hierarchy or on the canvas to position them just right visually. Drag and Drop Content to OmniGraffle - Quickly add to an OmniGraffle document by dragging content from another app to OmniGraffle’s Canvas or Navigation Sidebar.The release was a major update with brand new functionality for OmniGraffle featuring Drag and Drop in different areas of the app, as well as integration with the new Files app. Last week saw the release of iOS 11, and with it, the release of OmniGraffle 3.2 for iOS.
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